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Attack on Sight Priority/Shootback priority
Hello my problem is, that when the bot is attacking a NPC and i'm getting shot at, the bot will continue to shoot the npc, but switch over to pvp ammo, and will only focus the attacking player when the NPC has died.

My second problem is, when I use Attack on Sight, it does not work properly. My ship will continue to shoot the npc im currently attacking, instead of attacking the player id's listed in attack on sight. So it does not work at all, since those players start attacking me, and the shootback will start to work.

Am I doing something wrong or are these common bugs?


I have the attack on sights ID's like that (i changed them)
i know u answered many times, but i did it how you said and it dont work

Attack on Sight function was not supposed to stop attacking the NPC when a listed ID is in the range of view.
It will only work when the ship is moving without shooting anything.

There are many unfair players that use this function in the wrong way, this is the reason of this decision, hope you understand.

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